The story of 'Monster Hunter' from Tsujimoto Ryojo producer

  • Topic: Looking back on the 'Monster Hunter' series

  • Lecturer: Sumoto Ryojo-Capcom / Monster Hunter Series Producer

  • Presentation: Planning

  • Lecture time: 2022.11.18 (Fri) 13:00 ~ 13:50

  • Lecture Summary: The definition of Monster Hunter IP and the Monster Hunter series have been around the way, and we introduce the future update plan of the latest Monster Hunter Rise & Sun break.

■ Fun of 'Communication X Action', which has been in place for the past 20 years

Sumoto Kyoto is a key greeting that represents the series, who has been a producer of the Monster Hunter series since 2007. He also serves as a producer in the latest film Monster Hunter Rise and Expansion Pack 'Sun Brake'.

He defined the Monster Hunter series as 'a hunting action game against a huge monster in the magnificent nature', and established a play genre of 'working with other plays to challenge a powerful monster', and at this moment, Introduced as growing.

Monster Hunter was first started as one of the three new projects that Cap com prepared for the network function of home game consoles about 20 years ago. At the time, the theme of Cap com was a multi-action game that anyone can participate in, and to save these themes, hunting is the theme of hunting, but it is never a 'non-bloody worldview' and 'everyone other than the active person can share rewards. It was necessary to build an equal system. The title produced by adding all of these keywords is the first monster hunter released in 2004. Since then, Cap com has been releasing the title of the new original title, Monster Hunter, to deeply imprint the fans of the fans every year.

Sumoto producer says that all monster hunter titles released so far maintain a common concept that combines 'communication' and 'action'. It is the central trend of the current monster hunter development team to capture the concept and role that differentiates each title with a solid common denominator that never changes.

■ 'Monster Hunter' series, which we looked back with Sumoto P

Next, Sumoto producer introduced a monumental title in the last Monster Hunter series and introduced how each title was created. It is to introduce that it has been made of differentiated titles with different charms, not the same game while maintaining a common concept that never changes.

The first work was Monster Hunter (2004). Monster Hunter is a title point of the hunting action, developed under the concept of 'communication x action'. The basic structure of hunting and collecting hunting and gathering in the magnificent world where humans and monsters coexist, and the basic structure of making weapons or armor with resources acquired from hunting It was established.

The first monster hunter gained popularity with popularity from users, but there was also a problem that needed to be improved at the same time. Many people have difficulty in online games because they are not equipped with hardware environments that can be plugged in LAN cable in the game console body. In the next work, Sumoto producer said, 'I want to make a monster hunter dedicated to portable devices and lower the threshold of participation so that people can enjoy multiplayer more casually.'

The title introduced is the second monster hunter and the first portable monster hunter, Monster Hunter Portable (2005). The title is characterized by lowering the threshold of online games and having a manipulation or multiplayer environment suitable for portable monster hunters anytime, anywhere.

Sumoto producer said that after the launch of the portable, I thought that I should create a sequel for the run. The title of the next work with the hearts of these development teams is 'Monster Hunter Dos (2006)'.

Monster Hunter Dos is the second monster hunter that was released as a go through, and it is a title that fills up so much that the development team may have done a bit of everything. The concept of time and season of day, night, and seasons was introduced, and various new monsters such as Koyongjong have emerged. In addition, so far, the weapons of the series, 'attitude', 'hunting fighter', 'Finance', and 'Gun' were added for the first time through DOS, which has been criticized for greatly expanding the hunting action.

The Monster Hunter Portable 2nd, which was developed as a mobile machine after DOS, was also loved by fans and recorded a hit, and Sumoto producer was thinking that he should make his next work quickly. What was noteworthy at this time was the users who enjoyed Monster Hunter as 'one-person play'. The development team has introduced a support character to make it possible to taste the sense of multiplayer alone, and this improvement will be made to create 'Monster Hunter Portable 2ND G (2008)'.

'Monster Hunter Portable 2nd G' is the first G-class title that was produced in about 10 months after the 2nd. Here, the mascot of the Monster Hunter series, 'Companion IRU' system, was introduced, allowing users who enjoy one-person play to feel a sense of cooperation with their colleagues. Sumoto producer explained that users who have only enjoyed single plays have fun with cooperation, and even further open their eyes to the fun of multiplayer. In addition, the village quest was divided into 'lower' and 'top', and the 'G-class' was added to the rally quest, and the main monster 'Nargacurga' and the subspecies, which are still loved by many hunters, appear. It started.

Sumoto producer, the next generation of monster hunters connecting 2nd G, was to contain three-dimensional action. However, since there is a somewhat risk to introduce it to the battle on the ground, first, I decided to try a three-dimensional action that enjoys 360 degrees through 'underwater action'. The work made is the Monster Hunter TRI (2009), which was released as the Wii platform.

In the Monster Hunter TRI, which was created with the concept of the origin of the series, a new weapon 'Slash Ax' was added, and the food chain system between the monsters was introduced to create a more dense hunter life. The base is divided into two places, according to offline and online specifications, and the new field 'altitude' and 'soup', which are made around water, were introduced.

The developers, who have learned the approximate three-dimensional action through TRI, decided to implement 'three-dimensional action on the ground' in the next film, and will be included in the Monster Hunter 4 (2013), which was released on the Nintendo 3DS platform.

Sumoto producer said in Monster Hunter 4 that Hunting action has evolved greatly. With the introduction of a field with high and low, the three-dimensional action has been enabled, and the end direction action using the terrain has been greatly strengthened. It is also here that jump attacks and monster boarding actions have been added. In addition, 14 weapons, including new weapons, CHO Choong-gon and Charge Ax, were established, and multiplayer using Internet communication was introduced, allowing you to enjoy cooperative play with hunters from all over the country.

The next task that the development team thought was to commemorate the 10th anniversary of the series to further dig into each hunter's play style. The title that intensifies each hunting and individuality with the concerns of these developers is 'Monster Hunter Cross (2015)'.

Monster Hunter Cross is a title that features four hunting styles, which is a special killer, 'Sugar' to allow players to create their own hunting style. In addition, a new 'Ryan Terr Mode', which can be played as four main monsters, tinnitus special objects, and companion IRU, has been added.

Sumoto producer's next step was to make the Monster Hunter series a 'AAA-class title' that works in the world in line with the globalization of the game. The ambitious work of the monster hunter development team created is 'Monster Hunter: World (2018)'.

The Monster Hunter World has actively introduced the latest technology and implemented a field that is developed as a seamless field, and every time you visit, you can experience a dense field that allows you to discover new and new type of hunting using the environment and creatures. Sumoto producer recalled that as well as the development of the field configuration, the action could be more and more three-dimensional from TRI and 4 to World.

Monster

■ Sumoto P's latest monster Hunter series 'Rise' and 'Sun Brake' In the final order, the introduction of the latest series 'Monster Hunter Rise' and 'Sun Brake' continued. Sumoto producer said that it reflects the 'three themes' in the development of Rise and Sun break. The three themes here are 'Monster Hunters that can be enjoyed in the mobile machine', 'transition from the area to the seamless field', and the concept that is completely different from Rise to Sun break.

For the first theme, Monster Hunter, which can be enjoyed in the mobile machine, Cap com launched Rise, the latest series, as a Nintendo Switch platform. Sumoto producer explained that he wanted to make a light tempo that allows you to sleep and play quests one by one before going to bed in time for a mobile machine.

'Sorry Field', which does not load when moving the map and map, is introduced from the previous world. Sumoto producer explained that the freedom of the field has increased through the way of the Sorry, and it is possible to reach monsters in various ways, and the introduction of various environmental organisms has added depth to the ecosystem expression. In order to make the most of these advantages, instead of the real field of the series, the policy was changed to the Sorry Field.

Sumoto producer sometimes asks questions about why the monster's location is visible from the beginning, and he can freely move around the map without loading, so the location of the monster from the beginning shows the location of the monster from the beginning.

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